ALEC MATHEWSON
FAB ACADEMY 2018


ABOUT ME

My name is Alec Mathewson. I am currently managing a Fab Lab at Lower Canada College, a k-12 school in Montreal, Quebec, Canada. I teach design, I run co-curricular activities for students of all ages, and I help other teachers design projects that integrate STEAM education into their curriculum.
I come from a few different creative backgrounds but my main interests include making art, designing objects, and experimenting with media. I often make things that don't have a purpose other than to communicate a sense of curiosity and emotion which are two feelings I feel are being lost in the fast paced world we live in. I fell into teaching by accident but love it. I learned that kids learn like artists do except that most artists are not scared to learn from failure. Designers, and artists, whose practice is based in technology also have a unique apreciation for the innovative potential of combining different ways of thinking. I am at the Fab Academy because I see a tremendous opportunity to bring the philosophy behind Fab Labs to my work as an artist and as an educator.
3 reasons:
1...To offer more for my students & the people I work with.
2...To become more involved in the Fab Lab Network.
3...To make something useful for my own creative practice.
Check out my online portfolio HERE to get a sense of what I like to do.
I hope to create a "simple animation machine" for an artistic installation that can be built using a custom kit of tools I have designed and fabricated in a Fab Lab. As I participate in the Fab Academy, I will be exploring ways in which I can take this experience and offer it to younger students.
Constructionism and the creative potential of Logo programming for interactive art and design. What makes it a good tool for learning to think about thinking also makes it an interesting platform for professional artists and designers who use chance, play, and experimentation, in their creative process.
I manage the LCC Fab Lab. We are located in a private school and we serve a few purposes.
1...Encourage learning through digital fabrication, making, and creative problem solving.
2...Inspire curiosity, innovation, entrepreneurship, and sustainable practices.
3...Create an unplifiting atmosphere for students to share ideas, skills, and resources with other communities.
4...Most importantly, to encourage students to think outside-the-box and to realize the positive influence they can have in the world.

FINAL PROJECT

Initial Ideas


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final project

CURRENT ASSIGNMENT

Week 5 - Electronics Production


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final project