Assignment 19                                                                        30.5.2018

Invention, Intellectual Property, and Income

Thinking about the legal and business future of the project

Intellectual property

To be able to develop my final project further after its completion, I spent part of this week by considering intellectual property rights.

What is my motivation behind the project

From the start, I have planned that my helmet is made to fulfill my personal needs. I like to act as a different fictional character - especially more mysterious and unreal characters. I prefer to create my own characters and act as them instead of acting as other characters. Therefore, I want to use my helmet as a prop to realize some of these characters visually and functionally in artist manner. Because this, I feel that there is a high possibility that I will develop and expand this project further in future.

Future opportunities and business opportunities

I believe that humans will begin to use more and more functional headpieces (masks, helmet, etc.) to exploit AI and IoT possibilities as a part of their daily lives. I feel that these headpieces will have also a fashion purpose which leads people to use them just even for their visual features. I think that headpieces which combine technology, modularity, and opportunity for self-expression in these times will be the winners of this market.

These beliefs reflect my final project, where I aim to design modular an functional smart helmet which users can use to express themselves. Currently, I feel that there lies a demand for a modular helmet making kit which customers can use to create unique helmet designs around their heads and modify them according to their needs to express themselves through the helmets with help of modular designs and embedded technologies like screens, LEDs and Arduino's.

There are multiple ways how these helmets could be sold, for example:

Add-on-possibilities could be provided for example by:
Helmet could be manufactured for example by: From these, I feel that Design and order model, let users design their own add-ons, usage of Fablabs or Fablab-kind of producing spaces would be the best combination for the future. If I´m able to design this kind of helmet and/or helmet design software, I will consider taking it to market by creating a startup around it and by gathering investments through investors, funding, Kickstart and through other possibilities.

Licenses and sharing

Addition to future and business opportunities, I also considered different licensing possibilities. Many of the licenses listed on this week´s site are meant mainly for software purposes. For example, MIT license is a software license created at MIT. This license allows others to reuse licensed work with limited restriction which is that all of the licensed software have to include the MIT permission notice. Gnu general public licenses allow users to copy, distribute and modify the software as long as all the changes and dates in source files are tracked and as long as made modifications are available under the GNU GPL with appropriate install & build instructions.

However, currently, my project is mainly just a physical product with minimal software functionalities. FAB license could be used for my physical product to get my "project name" acknowledged and copyrights retained if my work is reused. However, I´m more interested about Creative Commons License Attribution 4.0, because it enables me to share my project for others to develop further when still getting a credit of my work if the project is developed further by someone else.

If my project would develop further and I would be able to make the helmet constructing kit that has business potential, I would consider other options. But for now, Creative Commons License Attribution 4.0 is enough for me.

Slide and video

The first version of my final project slide:

Screenwrite for the video. I will add video later, probably few days before my presentation.

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.