It was a long time without computer drawing for me,
I am teaching to students who know better than me how to use of software
In my architecture practice , I was designing sketches and collaborators made the 3D model
Vectorworks was the software we were using, it was quite a good for 2D and 3D modeling
I choose Fusion 360 because it is a program in the cloud multiplatfrom
And seems very good for the mechanical parts of my final project.
Also preparing files for CAM , 3d printing, rendering
First, I tested the graphic interface trying to understand the program basics.
Discovered the different menus, mode and played with it.
It was to difficult and to different from Vectorworks to be able to learn alone
Then I decided to look at tutorials on the net
Choose the ones who are close to what I need to design
There is a lot of tutorials out there to learn mechanical design with fusion
I went to autodesk academy And started by this one
I downloaded Inkscape, a 2D vector software, equivalent to illustrator from the website above
I tested some tools: line, square, rectangle ...
For the design I wanted to do for the trailer
I imported the image of the structure of the folded trailer
and transform it in vector on Inskape using the vectorized function
I made a new test using an image that I took as a base for designing a bowl
Using the insert tool and choosing the plane to import
Used the revolve fuction
Went to the render module of Fusion and applied material and colour
After practicing Fusion 360
I have a better understanding of the basics of the program
Using different features like:
I also tried Gimp to test an open source 2D image editing software.
The exercise was very simple: just to change the shape and the back ground of a SVG image.
First I opened an image in SVG I used in the week 3.
Inverted it, changed the image size , made a new document, copy paste it.
Then I changed position of the layer under the image.
There it was ...
Simple exercise, to understand the structure of the software.